It's just better to have a whole different project rather than cram so much stuff into a single game to try and please every single person on the planet, completely ignoring the game's permise and goals. I'm thankful that you like the game that much, but what you're asking for is impractical and will just cause damage. If BallisticNG goes well we might do a high detail AG racer in the future if we agree on it. Do you even realise how much work it is to make high resolution assets? You'd set back the final release date by years for no reason other than whims. Adding completely different features is adding more workload to a small team that's already working overtime. He also didn't demo PSP tracks, he remade Vineta K's circuit for a pack but never finished it.Īnyway BallisticNG is based on the PS1 Wipeouts, not the others. It existed because AGR2280 was the game Von Snake was working on before BallisticNG. The 2280 mode was a joke cheat mode that was taken too seriously and ended up being a feature. It was based on the Pure Pulse looks just because that's what we could do at the time, but that's beside the point. Uh no, SSGX was never a successor to the PS1 engine. So on the long run, BallisticNG could really set itself apart from being a Wipeout 1/2097/3 inspired world builder. Night mode, day mode, rainy/stormy, snow. Which would add even more to the immersion of the game. if I saw that right, with 0.6 we'll get "weather", dynamic lighting and night/day cycles? I really hope that is the case. Though would be great - but I'm not keeping my hopes up.Īlso. ![]() I liked the open tracks from Fusion, and some of the remakes of old tracks from Pure. What would make me really happy though, import of tracks from Wipeout Fusion and up. and I'm so looking forward to (more) transparent lanes and loops/magstrips (seen the demo videos). So there you go - an idea for another feature for the future. the re-creations of the default tracks could introduce a "multiple-track-route" engine like Wipeout Fusion and Pulse has (Course A, Course B, Course C, add mirror and rewind and you already have 9 tracks!). I've seen such ships in the demo, so I'd love to see that regularly.Īctually - thinking about it. I think, higher poligon/texture ships would already add to that as well. It also has more background going on -, and now we're getting yet another ACIKNOVAE (hopefully we can play all three in the end), which is yet again stripped of it's backgrounds a bit. In fact, I do prefer the more colorful version of ACIKNOVAE (old) compared to ACIKNOVAE (new). Like the Ishtar Citadel (which is basically a classic Wipeout track - nearly identical even). I think in general, "more background action" (see SSGX) would do the tracks really good. This is the Unity Engine, no? And I've seen what's possible with SSGX (Alphard and Cassandra were just beautiful, albeit a bit too Wipeout Pure colorful, and the Wipeout 20th Anniversary Track was just gorgeous). Certain tracks just "wobble" around, others look like "plastic". I don't expect hyper-realistic designs like with Formula Fusion or Redout, but maybe a slightly raised bar graphics wise compared to we've seen so far. Maybe even some sort of 2x or 4x AA for certain tracks (SSGX has this "Fantastic" setting that you select on launch). Though in general, I'd love to see even higher filter settings. ![]() ![]() In fact, F-Zero GX and WiiU's super-optimized "Fast Racing Neo" also has motion blur. And in fact, the more modern Wipeout games do have this (Wipeout Fusion for example, I think Wipeout HD/Fury as well), not so much the PSP versions though (which SSGX really looks like sometimes). ![]() for speed ups, it worked for Formula Fusion. what about a graphics engine update? I've read that you're not too fond of motion blur, but honestly. I'd love to see a possibility, where i can both import the OST and the tracks from SSGX into BallisticNG. Of course, BallisticNG is basically a Wipeout 1-3 sim, with a "more stable/stay on track" 2280 (Wipeout Pulse and higher) mode. But I read that you were also part of the team being involved in making SlipStream what it was. However, as beautiful as SlipStream GX is, it's sadly on hold. In fact, I jumped on to it since I was so frustrated with Formula Fusion, and got reminded of SlipStream GX.
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